Στις 17 και 18 Απριλίου 2007 η ομάδα της netstudio ήταν στο συνέδριο "The Future of Web Design" στο Λονδίνο, όπου οι καλύτεροι web designers από όλο τον κόσμο παρουσίασαν τις νέες τάσεις και εξελίξεις του χώρου. Με δύο μέλη μας εκεί, παρουσιάζουμε από αυτή τη σελίδα φωτογραφικό υλικό καθώς και τα σημαντικότερα σημεία του συνεδρίου.
Ακολουθεί η θεματολογία και οι ομιλητές:
- Brendan Dawes, (magneticNorth) – Finding your creative vein
- Ryan Singer, (37signals) George Oates, (Flickr); Denise Wilton, (Moo) – Designing for web apps
- Mike Downey, (Adobe) – Rich internet applications for the desktop: Introducing Adobe's Apollo
- William Rosen, (Leo Burnett) – Maximising Consumer Engagement Online
- Nat Hunter, (Airside) – Integrated design across different media
- Joshua Hirsch, (Big Spaceship) – Creating award-winning online marketing campaigns
- Andy Clarke (Stuff and Nonsense) – Designing for developers
- Rei Inamoto (AKQA) – Branding and identity
- Ryan Freitas, (Adaptive Path) – User Centered Design for Evolving Products
- Florian Schmitt, (Hi-ReS!) & Jeff Croft, (World Online)– Standards vs Flash
- Jon Harris, (Microsoft) – Bringing Vision to Campaigns
- Steve Pearce, (Poke) – 15 things in 15 minutes
- Panel, (Chaired by Jason Arber, Pixelsurgeon) – What is the future of web design?
Ακολουθεί σύνοψη όπως περιγράφεται στο site του συνεδρίου (στα αγγλικά)
Finding Your Creative Vein
April 18, 2007
The FOWD in London officially kicked off yesterday, with some workshops. Today is the conference with an impressive line up of speakers. The event is being held in the Kensington Conference Centre in the heart of London and there is no shortage of attendees to fill up the spaces. The first speaker to take the stage is Brendan Dawes from the interactive design group magneticNorth.
Brendan starts is presentation citing “Murdering the Impossible” from Reinhold Messner, the first man who ever climbed the Everest without oxygen…and survived the experience. Brendan makes an analogy between the interaction between the man and the mountain and the interaction between the UI designer and the users.
He then comments on a sequence of “Shane” and the importance of subtle touches that increase the user experience. The idea is to find new ways of drawing the user into a whole new experience with the importance of details to enrich it.
Unlike climbing mountains, no one will ever die designing web apps.
Designing for Web Apps – George Oates Flickr
April 18, 2007
8 tips for nurturing your people ( and therefore, your product)
Encourage the new users to feel your application, at flickr users are called members!
1. Gates – Focus on the Lifecycle of a member, sitemap begone. Think in terms of gates not trees. While designing think about what the gates might be.
2. Pretty URLs - Play on the idea of a URL as a command line and use them to design the flow of your application.
3. Design for zero data -Invitation to find your way, suggest people you know, etc… stumble on things you might not know about
4. Sensible defaults - Flickr is a complex app, make it easy to use by providing easy defaults to guide your users
5. Accept different languages
6. Show activity -Show what’s going on with real time updates. Think about what you show to people, ways to suck them in
7. Exploration - Allow people to explore or use the application right away, entice their curiosity
8. Neutral point of view - Maintain a neutral point of view, if there’s a rich variety of people don’t see yourself as an arbitrator.
George sees Flickr as an “empty vessel” and concludes with:
By allowing people to move around, you allow people to feel safe and you lay the foundations for future members.
Designing for Web Apps – Ryan Singer - 37Signals
April 18, 2007
Ryan Singer from 37Signals was next on stage. He gave us 10 tips on how to make a sign up form look better :
1. Make it easy
2. The name is taken - use an ajax routine to check if the name is taken before filling the form
3. To get started ask as little questions as needed, you want people to play with your apps
4. Forms are functional but they’re for people, relaxed the rules, be conversational, simplify
5. What is the minimum info I need, make it easy to user
6. Muse me - give example, inspire people
7. Tell me what I’m getting - remind the user what he is signing for
8. WARNING ERROR, ALERT DANGER OMG
Think a little bit more about the human side! Be gentle, try to find more human ways to inform the user.
9. Welcome - When you sign up it’s like a conversation, If it’s the first time that you log in, welcome the user
10. Just give me the keys- Make it as easy as possible for the user to start using your apps, email as soon as possible the info to sign in.
Think about momentum!
People don't care about using your tool – they care about kicking ass in their own work!
Designing for Developers – Andy Clarke - Stuff and Nonsense
April 18, 2007
We’re back after the lunch break with Andy Clarke from Stuff and Nonsense as the first speaker for this afternoon session.
Andy’s a visual designer and front end developer who released the book “Transcending CSS: the fine art of web design” at the end of last year.
He starts with an analogy between web design and a car adapting a song from Billy Bragg:
“What matters for a designer is what goes on beneath the bonnet!”
Then he invites on stage Simon Collison and Ryan Carson, as the quintessential English man.
Now let’s have a look at some cool websites:
Andy comes to the audience asking Cool or uncool?
Yahoo Cool or uncool? A designer from yahoo stands up claiming that yahoo will be cool in the future! Verdict from Andy: seriously uncool
Twitter: technically cool, design uncool. What’s cool about twitter are the APIs.
Verdict: halfway between cool and sub-zero
Digg: Ryan likes Digg, Andy hates it. Verdict uncool because you don’t know who populates it.
Myspace – was cool, still is for 12 year old.
One for the sponsors! Microsoft
Would you drive to your girl friend’s house with a Microsoft website?
Verdict cool because nobody uses it!
As an industry the objective is to develop things that people love to use, it’s part of the branding experience.
Branding and Identity -Rei Inamoto AKQA
April 18, 2007
AKQA pronounce A.K.Q.A!
Rei starts with some interesting statistics:
26% of people remember what they hear
43% of people remember what they see
67% of people remember what they experience
Rei offers 5 ways to make your brand more memorable:
1. Have a point of view - being everything to everyone leaves you with nothing
2. Be who you are - don't pretend to be someone that you’re not
3. Let them engage with you – give them something meaningful to do
4. Be relevant - prove yourself worthy in whatever medium you work with
5. Simplify Simplify Simplify
He then offers case studies to illustrate these points. In each of these the focus is on the user experience.
The digital campaign for a video game is from the perspective of one of the protagonist of the game, an alien. The whole website is in alien language with a crypted navigation composed of symbols unreadable in any known human language. The idea is to force the user to navigate intuitively through the website. A consumer translated the whole site within 24 hours!
Another example of user experience is a campaign for a running event using a google map mashup allowing the user to track his running, save it and share it with other runners.
May the workshops begin...
April 17, 2007
The workshops kicked off the Future of Web Design 2007 event in London today. Morning workshops have included sessions by Ryan Singer of 37Signals, Joshua Hirsch of Big Spaceship and Julie Howell from Fortune Cookie who also invited guest speaker Hugh Huddy from RNIB. Topics so far have included Flash, accessibility and design principles for web apps. There's definitely an air of excitement about the conference tomorrow, looks like it's shaping up to be a good couple of days!